Deprecated - creates a canvas (now 2D-only). Use bgiCreateCanvas instead.
x
Int
y
Int
width
Int
height
Int
parent
Int
canvas = bgiCreateCanvas(20, 20, 480, 320, window) ; preferred (2D)
bgiSetActiveCanvas(canvas)
b2dCls()
; ... b2d* draw calls ...
bgiFlipCanvas(canvas)
bgiSetActiveCanvas(-1)