Category: Shaders
Syntax:
b2dClearScreenShader:Void()
Void
Turns the screen shader off, so the frame is presented untouched.
Takes no parameters.
Returns nothing.
The shader itself stays loaded and can be applied again; use b2dFreeScreenShader to release it. These are named b2d* on every target. They post-process the finished 2D frame; the earlier b3d* names were a leftover from when they sat alongside the 3D entity shaders.
View detailed documentation online
b2dApplyScreenShader(crt) ; ... some frames later ... b2dClearScreenShader() ; back to a plain picture
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