Category: 2D Overlay
Syntax:
b2dMeshClipCount:Int(handle:Int)
Number of animation clips
The number of named animation clips in the mesh; 0 for a static mesh. Each clip is a range of frames — see b2dMeshClipStart. An unknown handle returns 0.
View detailed documentation online
Print b2dMeshClipCount(mesh)
See examples/Runtime/30 - Meshes.
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