Category: 2D Overlay
Syntax:
b2dMeshClipFPS:Double(handle:Int, clip:Int)
Frames per second
The rate a clip was baked at, in frames per second — how fast to step through its frames to play it at its original speed. An unknown handle or clip returns 0.
View detailed documentation online
Print b2dMeshClipFPS(mesh, 0)
See examples/Runtime/30 - Meshes.
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