Category: 2D Overlay
Syntax:
b2dMeshClipStart:Int(handle:Int, clip:Int)
First frame of the clip
The first frame of a named clip. The clip covers b2dMeshClipFrames
frames from here, and was baked at b2dMeshClipFPS frames a second.
Play it by blending frames in that range with b2dMeshAnimate.
Clips are only as good as the exporter that wrote them; if a clip plays the wrong motion, loop a
frame range you have picked instead. An unknown handle or clip returns 0.
View detailed documentation online
Print b2dMeshClipStart(mesh, 0)
See examples/Runtime/30 - Meshes.
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