Category: 2D Overlay
Syntax:
b2dMeshFaceCorners:Int(handle:Int, face:Int)
3 or 4
How many corners the face has: 3 for a triangle, 4 for a quad. A triangle's fourth corner
repeats its third, so every face can be drawn as a quad without a special case.
Faces do not change as a mesh animates — read them once after loading and keep them in arrays. An unknown handle or face returns 0.
View detailed documentation online
Print b2dMeshFaceCorners(mesh, 0)
See examples/Runtime/30 - Meshes.
BambooBasic © 2026 Michael Denathorn