Category: 2D Overlay
Syntax:
b2dMeshFaceU:Double(handle:Int, face:Int, corner:Int)
Texture u, 0..1
The horizontal texture coordinate at one corner of a face, 0 at the left of the texture and 1 at the right. Pass it as that corner's u to b2dDrawImageQuadDepthUV; the vertical partner is b2dMeshFaceV. An unknown handle, face or corner returns 0.
View detailed documentation online
Print b2dMeshFaceU(mesh, 0, 0)
See examples/Runtime/30 - Meshes.
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