Category: 2D Overlay
Syntax:
b2dMeshFaceV:Double(handle:Int, face:Int, corner:Int)
Texture v, 0..1
The vertical texture coordinate at one corner of a face, 0 at the top of the texture and 1 at the bottom. See b2dMeshFaceU. An unknown handle, face or corner returns 0.
View detailed documentation online
Print b2dMeshFaceV(mesh, 0, 0)
See examples/Runtime/30 - Meshes.
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