b2dMeshFaceV

Category: 2D Overlay

Syntax:

b2dMeshFaceV:Double(handle:Int, face:Int, corner:Int)


Parameters

Returns

Texture v, 0..1



Summary

The vertical texture coordinate at one corner of a face, 0 at the top of the texture and 1 at the bottom. See b2dMeshFaceU. An unknown handle, face or corner returns 0.

View detailed documentation online



Example
Print b2dMeshFaceV(mesh, 0, 0)

See examples/Runtime/30 - Meshes.


BambooBasic © 2026 Michael Denathorn