Category: 2D Overlay
Syntax:
b2dMeshFaceVert:Int(handle:Int, face:Int, corner:Int)
Vertex index
The vertex at one corner of a face: an index into the arrays filled by b2dMeshCopyVertsX/Y/Z. Corners go round the face in order, so corners 0 to 3 are the four points to draw it with. An unknown handle, face or corner returns 0.
View detailed documentation online
Print b2dMeshFaceVert(mesh, 0, 0)
See examples/Runtime/30 - Meshes.
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