Category: 2D Overlay
Syntax:
b2dMeshTexture:Int(handle:Int)
Image handle of the texture, or 0
The image handle of the texture that b2dLoadMesh loaded
automatically, ready to pass to b2dDrawImageQuadDepthUV.
Returns 0 when the mesh has no texture (colour it with b2dMeshFaceR/G/B
instead), when its texture file could not be loaded, or for an unknown handle.
View detailed documentation online
Print b2dMeshTexture(mesh)
See examples/Runtime/30 - Meshes.
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