Category: 2D Overlay
Syntax:
b2dMoviePlaying:Int(handle:Int)
1 if playing or paused, otherwise 0
Returns 1 while the movie is playing or paused, and 0 when it is stopped, has finished, or the
handle is not a movie. Use b2dIsMoviePaused to tell playing from
paused.
A movie that is not looping becomes finished when it reaches its end, so this is how a program
notices a cutscene is over.
View detailed documentation online
b2dPlayMovie(movie)
While b2dMoviePlaying(movie)
sysUpdateEvents()
b2dCls()
b2dDrawMovieScaled(movie, 0, 0, 800, 600)
b2dFlip()
Wend
See examples/Runtime/31 - Movies.
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