Category: 2D Overlay
Syntax:
b2dPlayMovie:Void(handle:Int)
Void
Starts the movie, with its sound, from the beginning. Pictures are advanced by
sysUpdateEvents to keep time with a real clock, so the movie plays at its proper speed
however fast the program's own loop runs — if the program falls behind, frames are skipped
rather than the movie slowing down. Draw the current frame each loop with
b2dDrawMovie.
Does nothing if the movie is already playing, or is paused (use
b2dResumeMovie), or has finished — call
b2dStopMovie first to play a finished movie again.
View detailed documentation online
b2dPlayMovie(movie)
See examples/Runtime/31 - Movies.
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