Category: 2D Overlay
Syntax:
b2dSetMSAA:Int(samples:Int)
Int
Sets how many samples per pixel (MSAA) smooth the edges of what is drawn to the window. Call it before b2dGraphics; it applies from the next b2dGraphics.
Takes samples (Int): 1 (off, the default), 2, 4 or 8. A GPU that cannot do the count gets the most it can. Render targets and BGI canvases are not multisampled.
Returns 1 for a valid count, 0 for any other.
View detailed documentation online
b2dSetMSAA(8) b2dGraphics(1280, 720, BBR_WINDOW_MODE_WT)
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