Category: BGI GUI
Syntax:
bgiApplyCanvasScreenShader(canvasID:Int, shaderID:Int)
Nothing
Applies a screen shader to a canvas: each frame flipped to it is drawn through the shader, as b2dApplyScreenShader does for the main window.
Takes canvasID (Int) and shaderID (Int), from b2dLoadScreenShader. The main window's screen shader does not apply to canvases.
Returns nothing.
View detailed documentation online
;No example implemented yet
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