Category: BGI GUI
Syntax:
bgiInsertGizmoChildNode:Int(parentNode:Int, childNode:Int, text:String, parentTreeview:Int)
Int
Replaces a node with a new one.
Takes parentNode (Int), childNode (Int), text (String) and parentTreeview
(Int). A new node with the text is put directly after childNode, then childNode
is deleted together with every node under it. The new node has a new ID, which
is not returned - find it with bgiSelectedGizmoNode or keep track some other
way.
Returns 1 when childNode was replaced. If there is no node childNode, the new
node is added as the last child of parentNode (or at the top level) and the
result is 0 - Windows does the same.
View detailed documentation online
;No example implemented yet
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