Category: IGI (in-game GUI) — Styling
Syntax:
igiLoadFont:Int(path:String, size:Int)
A font handle for igiPushFont (0 if the file can't be loaded).
Loads a font for IGI text. IGI's own font is Liberation Sans 16 px.
Styling and fonts can be set up once, in Main, before the loop. See the IGI guide.
Global title:Int = igiLoadFont("Media/MyFont.ttf", 28)
; ...
igiPushFont(title)
igiText("Game Over")
igiPopFont()
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